
The second is an urn with a mixture of 2 texture to make the textures more tileable and less marks from the edges of the normal maps.

My current progress on my Mudbox project, I am adding my own specular map on the face and helmet with the use of different techniques on the programme to export to Photoshop and to create maps for the original max model, hopefully it will transfer perfectly but what ever happen I feel that it will be a learning curve that I need to be learn new techniques to be a game artist.
If you want to ask any questions about the practices that you have seen feel free to follow me at: https://twitter.com/Jamiemccarty19
Thank you, for reading

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