This week
I have updated artemis' design by adding a more intense shade onto the model to give a feeling of reality , in terms of light and shade, as well as a bow with a greek design to show her origin as well as what she liked.
As you see, the preliminary designs I have used colour to show progress throughout the project. I find that both designs use the best elements from the research that I have done.On my level design, I feel that time is slowly ticking away due to the texture/ materials taking time to perfect and place on the static meshes.
This screenshot is of the basement area, now it portrays a dark and atmospheric design with the use of blood and the lack of light in that area.



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