Monday, 24 November 2014

Entry 39- He ain't no beauty

This week I have completed 2/3 part of unwrapping the body for adding all maps to my model on photoshop, currently considering taking it onto mudbox to add more creases on to the jacket or the trousers.

I am very cautious of the oncoming deadline therefore I am dedicating my time to increase my work flow.







This the final high poly model that is currently on mudbox, this has caused some problems within the programme in terms of the helmet and the mask being flat and unattached.


On mudbox I have used the skills that I have learnt from the horror mask, therefore the First process I did was to add more density to the model,  then I pushed down the digital clay to produce three lifted parts to give a unique appearance to the helmet as well as adding holes.


If you have any queston about the  practices that I have demonstrated here ask me at:

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