This week I learnt to model my hand starting with three planes for opening and closing the hand to fit the pose, the thumb is modelled downward to make the movement more smoother with more polygons to aid this process.Through out this process, I feel that I need to make this model more circular to make it more realistic to a human hand.
This my final model before adding all my textures, Firstly I will attach my arms to the jacket and the waist coat to the shirt and tie for making the texturing process easier.
This is my first full model yet I can see possible ways I can improve my skills to fit a professional style that is incorporated into existing games.
I am currently working on my high poly model to make add more bumps before I will transfer it to mud box to add extra detail to the head and shoulders to show the various textures that I have assigned by my blueprints.

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