Monday, 20 October 2014

Entry 34: Face it


From last weeks re-modelling, On Mudbox, I have added colour closest to the original along with effects to add more depth to the head.

I feel that I need to add more textures to the mask part , I have 2 ideas either cotton or leather are the ideas. Overall it appearance has improved in terms of the appearance of the digital clay.

On 3ds Max, I have mirrored the right side with some alterations, I have target welded all the points to a have a complete model. I used a UV unwrap  to open up all the polygons to add texture, on Photoshop using the my reference of images of my own face, I constructed my face on the design whilst using all sides to create a realistic face .                              



Throughout this process I  was flipping back and forth to get the perspective on 3ds max, also to ensure of any alterations that I needed to do this gave me this final image.



If you have any questions about any process in this entry , you can ask at: https://twitter.com/Jamiemccarty19

Thank you for reading

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