Through the 12 weeks, I have created Urns, one broken and one new has been in putted into the basement environment, I find that I need to improve on my texturing skills and creating better UV skills on the assets to make them appear more professional, overall I have found the group project an interesting experience with working with my peers and working quickly and efficiently to the deadline.
This is my final renders for the High poly model, I feel that it has been fairly successful in terms of utilising mudbox tools to create a unique perspective on the original idea that I created.
Overall, the 2nd year has been interesting in finding my own strengths and weaknesses in the game industry.
For the 3rd year I have an to showcase my ability to create assets whilst at the same time improve my abilities and hopefully utilise ideas from my peers and others.

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