
I apologies for leaving this entry so late.
Over the last fortnight I feel that I have contributed a small part of my skill to the group project by modelling, texturing including light maps and exporting to the materials and meshes onto the level block.
These are the screenshot taken from 3ds max of the final design after I cleaned up the meshes to save time in the UV, in the original it had unique design due to comments from my peers I removed to improve the appearance.There are 3 textures on the model:
- Stone texture- Wall
- Smooth stone- Outer wall & Floor
- Slates- Roof
Overall, from making this I have found that I have to be more efficient when adding poly's onto the model. Finally, I have chosen to make masks with a day of the dead theme to fit the feel and atmosphere of the theme.
On Mudbox, this is my models progress on the face I am trying to make the character look human by adding lines under eyes.


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