This week, I have completed some concept sheets about the weapons. I have tried to adapt past weapons in a futuristic way.In both design, I have incorporate a taser design within to show the humane nature of my characters ideals.
Currently on 3ds max, I have constructed the main shape of the head and made sure that I have correctly added the right topology, as well as to fan out the polygons to create the shape , also lifting of the polygons to adding height to make adding hair more easier.
Next I will model the ears using the front and right views as reference.
Last week, for high poly modelling, I chose a mask that I found fascinating with its design, shape and textures.
I have used reference images of the original mask, I have tried to add more depth with the digital clay as well as making it more realistic to actual model.



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