Monday, 6 October 2014

Entry 32: 2 heads are better than 1

 This week, I have completed some concept sheets about the weapons. I have tried to adapt past weapons in a futuristic way.

In both design, I have incorporate a taser design within to show the humane nature of my characters ideals.

Currently on 3ds max, I have constructed the main shape of the head and made sure that I have correctly added the right  topology,  as well as to fan out the polygons to create the shape , also lifting of the polygons to adding height to make adding hair more easier.

Next I will model the ears using the front and right views as reference.






Last week, for high poly modelling, I chose a mask that I found fascinating with its design, shape and textures.

I have used reference images of the original mask, I have tried to add more depth with the digital clay as well as making it more  realistic to actual model.












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