Wednesday, 30 April 2014

Entry 24 Goodbye to Artemis

This week, I am aware of the deadline for Artemis is upon me, as well as I feel that her design resembles the appearance that I first imagined.

I admit that my photoshop skills are still lacking the professional appearance, with applications that I haven't used yet in this project, but over time I want to be able to make characters that look realistic and be visually interesting to you as the target audience.

This is the character sheet giving for Artemis giving backstory and other vital information to give her a personality, whilst showcasing my own process with pieces like the faces or  other concept art.

In my level design, it has been completed with some part that need tweaking or fixing.

To get it to completion, I have learnt and aquired new skills for the use of triggers and sound cuesto make the experience unique.

To me my level isn't perfect yet it is a basis on which I could improve upon, in terms of assets, textures and general knowledge of UDK and other supprting programmes.


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