Entry 3
Modeling for game art
This week I really feel as if I have achieved a lot because the materials that I have chosen to use have been used as textures to create a realistic room that has small errors within the landscape but for my first attempt I believe that these errors can help me advance to understand all of the procedures and applications that 3ds max has to offer.
This is a screenshot of part of my room, as you see I have used various textures to create a dark atmosphere, The appendages upon the door give a 3d reality feel to the room with textures such as frosted glass for the windows and gold for the handle with the appropriate normal maps.
The floor has been reused because of the great effect that it created for my initial box creation, which therefore the specular and the normal giving realistic perspective.
I have chosen this style of wallpaper to others because of theunique style and the oppotunity to create an attmosphericto create an atmospheric pressure as well as to create a wall that will look photo realistic and believable to be a hotel room.
This week overall, I have learnt the proper way of producing professional and realistic looking texture depending on the various specular levels or normal maps for any art asset that I will create throughout the course and the future.
I aknowledge the current deadline of the 28th October, I will use my time wisely in fully pulling
together the required componets to show my comprehension and knowledge of 3ds max.
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