Wednesday, 9 October 2013

Entry 1

Entry 1


The first 3 weeks of  this course have been an eye opener to the gaming industry with the use of a variety of skills and programmes that are vital in the production of a professional standard.

Modeling for game art


An introduction to 3ds max was through creating a simple box that would be manipulated to make it appear real, I found this to be a great way to learn and adapt to the new style that is widely used within the industry.

In my opinion, I find that the harshness of the light has made the render look unprofessional, due to being new to the programme.

The points I like about this art asset is that the texture, specular and the indentations give a feel of a realistic box , which are showing were the lighting gives a shadow. Improvements that  I could have made are that I could have chamfered the box to give a realistic style, but I will use this as a way to learn the basics in simple 3d modeling.

This tutorial to 3ds max has been vital in terms of learning important procedures to produce arts assets like a box that will be incorparated in the next project, which is to create a room.


The room that I intend to use is a hotel room, but I will use a dark atmosphere with the items that are on display therefore in my research, I have made sure that I can make an interesting experience for the viewer with complex items or assets that can be juxtuposed into diverse ways to create a unique perspective.

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