Entry 2
Modelling for game art
This week I have undertaken a wide range of research that will benefit the realisation of the materials and the arts assets that I will create throughout this project e.g. internet and real world images (photographs) as well as the correct scale of the asset.I have produced many notes upon what room I have chosen to dedicate this to I have chosen to use a hotel room because I could use a dark atmosphere with the small space with the textures that I have looked at and intend to use.
This I have created a simple room with the objects that I intend to use winthin my research I have looked at various textures that I could utilise as way of producing a 3d realistic room as you see there are many art assets that I have chosen use but throughout this project, I have made certain decison due to the time constraints to create a room as well as my own abilities upon 3ds max .
This asset will be essential to the ambience of the room,that will serve as means of a small light that will be placed on the desk. I feel that this is the best asset due to its complexity as well as this being the pinnacle of the room.
Other assets like the desk, the photoframe, the chair and the suitcases that all the different styles, all show the progress of my learning of the applications and various buttons within 3ds max.



