Tuesday, 16 December 2014

Entry 42 Freaking skinning and rigging

This week I started skinning and rigging my character for posing, so far I have been frustrated by my own ability for modelling as well as adding a skeleton.

Currently I have re-arranged the model for the legs to bend, now I am looking to attach the arms and the body to skeleton whilst using different weights.



In terms of weapons, I have completely modelled the fob watch, the gun and the sword, now I am adding the diffuse texture also considering the specular and bump/normal.

Due to Mudbox file failing to open I restarted using the model from 3ds max. I feel that this model has a more human form design with the same ideals as the original.

I have tried to utilise the basic knowledge that I have with adding scratches and unique markings on various part of the helmet using different textures as well as rust.

No comments:

Post a Comment