This week I started skinning and rigging my character for posing, so far I have been frustrated by my own ability for modelling as well as adding a skeleton.
Currently I have re-arranged the model for the legs to bend, now I am looking to attach the arms and the body to skeleton whilst using different weights.
In terms of weapons, I have completely modelled the fob watch, the gun and the sword, now I am adding the diffuse texture also considering the specular and bump/normal.
Due to Mudbox file failing to open I restarted using the model from 3ds max. I feel that this model has a more human form design with the same ideals as the original.
I have tried to utilise the basic knowledge that I have with adding scratches and unique markings on various part of the helmet using different textures as well as rust.
Tuesday, 16 December 2014
Tuesday, 9 December 2014
Entry 40/41 mudbox madness
Firstly, I want to apologise for last week about updating my progress, therefore I will give you a double up date.On the character project, I have completely unwrapped my character and added the colour scheme that applies to the Victorian era
.I have also used an inclusion map to add shadow on the model, as well as add the additional textures on the normal or bump maps to make sure that its realistic as possible.
I also put all the piece individually through mudbox to add more detail:- Face: I looked at my resources of my own face to add the lines and shape my face to resemble reality whilst adding a black eye to the character for showing the damage of the time travel.
- Clothing:I have added creases in the areas especially the trousers to add shape, the jacket I have enhance the folds around the arms and added buttons.
In my high-poly modelling, I have sculpted into the head adding three points on the head, also experimenting with colour schemes and importing textures to add to the head.
I feel that I need to look at existing models to get a realistic idea about how I want the model to look about so far the colours are to high and the model is far to abstract to be realistic.
Thank you for reading, feel free to leave my a comment on how I could improve or ask any questions at my twitter account: https://twitter.com/Jamiemccarty19
JMC
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