The next step is to start modelling the body to establish certain vital points to the model for appearance and movement.
I first started to model the crotch area with simple polygons as well as consider shaping the object in all the views (Front, Back, and Side views).
Secondly, modelling the shoulders my main aim was to follow the creases in the jacket, as well as making it more flexible to animate the arm and make it symmetrical.
Finally, the main body was a formidable challenge in terms of the shape body and the number of polygons that are in the body, I need to shape the back to make give a circular feel to the model.

I have started modelling the face of my character, it so far has been a challenge to remember the process of outlining the face yet I have encountered a couple of errors that I am yet to complete.
I only have a short space of time therefore I will dedicate my time to fit to the limit.
Finally, the main body was a formidable challenge in terms of the shape body and the number of polygons that are in the body, I need to shape the back to make give a circular feel to the model.

I have started modelling the face of my character, it so far has been a challenge to remember the process of outlining the face yet I have encountered a couple of errors that I am yet to complete.
I only have a short space of time therefore I will dedicate my time to fit to the limit.



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