Monday, 24 November 2014

Entry 39- He ain't no beauty

This week I have completed 2/3 part of unwrapping the body for adding all maps to my model on photoshop, currently considering taking it onto mudbox to add more creases on to the jacket or the trousers.

I am very cautious of the oncoming deadline therefore I am dedicating my time to increase my work flow.







This the final high poly model that is currently on mudbox, this has caused some problems within the programme in terms of the helmet and the mask being flat and unattached.


On mudbox I have used the skills that I have learnt from the horror mask, therefore the First process I did was to add more density to the model,  then I pushed down the digital clay to produce three lifted parts to give a unique appearance to the helmet as well as adding holes.


If you have any queston about the  practices that I have demonstrated here ask me at:

Monday, 17 November 2014

Entry 38: Handy Modelling

This week I learnt to model my hand starting with three planes for opening and closing the hand to fit the pose, the thumb is modelled downward to make the movement more smoother with more polygons to aid this process.

Through out this process, I feel that I need to make this model more circular to make it more realistic to a human hand.


This my final model before adding all my textures, Firstly I will attach my arms to the jacket and the waist coat to the shirt and tie for making the texturing process easier.

This is my first full model yet I can see possible ways I can improve my skills to fit a professional style that is incorporated into existing games.

I am currently working on my high poly model to make add more bumps before I will transfer it to mud box to add extra detail to  the head and shoulders to show the various textures that I have assigned by my blueprints.

Monday, 10 November 2014

Entry 37: So much to do so little time

This week, I have updated my head with editing the skin layers to make the transitional colours more realistic and more professional in its appearance.

The next step is to start modelling the body to establish certain vital points to the model for appearance and movement.

I first started to model the crotch area with simple polygons as well as consider shaping the object in all the views (Front, Back, and Side views).
 Secondly, modelling the shoulders my main aim was to follow the creases in the jacket, as well as making it more flexible to animate the arm and make it symmetrical.
Finally, the main body was a formidable challenge in terms of the shape body and the number of polygons that are in the body, I need to shape the back to make give a circular feel to the model.

I have started modelling the face of my character, it so far has been a challenge to remember the process of outlining the face yet I have encountered a couple of errors that I am yet to complete.

I only have a short space of time therefore I will dedicate my time to fit to the limit.

Monday, 3 November 2014

Entry 36: Photoshop weekend

This week, I made my targets to complete more concept art for my character modelling project with 'Red Eagle' my Victorian character.

 I have used my productively to produce professional styled images therefore I set out my design from my sketch book and used this to produce a basic shape to follow onto adding colour, light, shade and finally texture to certain material to add a feeling of photo realism.


Overall, I feel that my skills on  photoshop have improved but obviously there are some ways I could improve my                          skills, my next task is to focus on adding                                            more designs appearance to show to the full process.  





This is the next head for High poly modelling, the design is of a human robot cross breed with 4 different textures in order to test my myself.


  • The first texture is skin to give a human effect
  • second is a cracked  because of a broken plastic design
  • Third is metal on the helmet as well as rust to give age to the design
  • forth and final texture is a cloth material .

I feel that I will enjoy this project with testing my strength and my  own abilities.