Monday, 13 October 2014

Entry 33: Re-Modelled

This week, I have remodelled my high poly model by waxing and sculpting to the mask to add a more gritty detail to show the marks in the material.

I feel that this is more organic looking than the original design, but therefore I need to dedicate more time to perfecting my own skills on mudbox to pursue a perfect head.



I have added some changes in order to attain my hair line via moving and deleting some polygons (polys) in to place as well as adding adjustments to eye to move the polys into position.

Overall this week was all about moving tehing around, which I feel i have learnt a lot in terms of what's right and wrong in modelling.

I do feel that due to time constraints and my own  work rate I have accelerated in modelling and lacked in concepts, therefore I will dedicate some time to creating more concept art.

If you wish to ask any question about my work please follow my twitter at:
https://twitter.com/Jamiemccarty19

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