Wednesday, 26 March 2014

Entry 20: Time is running out



 This week, I have created 4 views of artemis e.g. right, left, front and back to give a full 3d realistic feel to her, but I feel that I could make this look better because the light and shadow would be more dynamic upon the human body.

On my level, I have started to add a mysterious feel to it with the use of a logo placed around the level, as well as adding broken floor tile texture to the floor and a ceiling texture to give the room more real.

Other assets like the desk, a painting and a glass wall are now fully textured (with diffuse, specular and normal maps are added).

My next task is to create the texture for the gate, pilars,boxes, and other additional textures to give a thoroughly unique expereince to the player. 



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