Wednesday, 27 November 2013

Entry 8 : Almost complete

 



 
 This screenshot shows  my current progress.

I have added the logo to the front of the car, including the use of lights and  an under carridge and exhausted installed into the car.

In terms of my futuristic style, my ideas are that I'm going to change the wheels into small propellers as well as a helicopter styled flying car.

I will upload images of the  design as  soon as possible.
 

Wednesday, 20 November 2013

Entry 7 : Symmetrically Chevrolet

                                                        











This week, I have been focusing upon changing this existing car into a futuristic style. I have researched thoroughly to find a unique and alternate ideas towards the future of the car industry.

 This current render shows both aspects of my car design (e.g. symmetrical and a single side), so far I have found this process to be challenging with the edge copy technique showing problems with bumps within the plain.

I am aware of  time remaining on this project, with 4 weeks remaining, I will use my time careful to complete this model and the futuristic render.






      

Wednesday, 13 November 2013

Entry 6:





This week, I have created this car model, I have to admit that this has many faults within its design showing e.g. the blueprints show problems with the syncronisation revealling problems in producing a realistic and efficient model.

Overall, from this experience I will use my time effectively to use other process, in order to comlete its complex and useful process including using existing cars as means to move the process forward.



Wednesday, 6 November 2013

Entry 5 : New Beggings

New beggings


The next project is CAR DESIGN, in which I have chosen to use a Chevrolet Camaro.

This car has the opportunity from its memerable image of transformers:
its colour scheme of yellow and black appearance.

Its iconic design and unrivalled shape with this particular colour scheme give an opportunity to provide a unique perspective upon the future car creation.

The start of this process was to create a blueprints for the front, side, top and back on photoshop.

Entry 4

This is my final room render...


I feel that throughout this first project I have learnt how to used a multitude of application on 3ds max that has created a room with a dark ambience and unique perspective upon a hotel room.

The advantages of my room are that the appearance has an ablility to reflect reality,  as well as the assets and the textures creates a dark ambience within the room with contribution from the lights and cameras showing various parts that show off my room.

The disadvantages are that I feel that I could have done more in terms of the textures of certain assets, e.g. the desk has a simple black texture that I find could have been improved by adding a cupboard to the sides. Other assets such as one of the suitcases due to time constraints, I feel that I underpreformed in the texturing.


Overall, I feel that I have created a simple room that has problems within its design and textures but, I feel that from this experience I can improve my skills within these field to make an efficient and practical enviroment for a game.