This is my final room render...
I feel that throughout this first project I have learnt how to used a multitude of application on 3ds max that has created a room with a dark ambience and unique perspective upon a hotel room.
The advantages of my room are that the appearance has an ablility to reflect reality, as well as the assets and the textures creates a dark ambience within the room with contribution from the lights and cameras showing various parts that show off my room.
The disadvantages are that I feel that I could have done more in terms of the textures of certain assets, e.g. the desk has a simple black texture that I find could have been improved by adding a cupboard to the sides. Other assets such as one of the suitcases due to time constraints, I feel that I underpreformed in the texturing.
Overall, I feel that I have created a simple room that has problems within its design and textures but, I feel that from this experience I can improve my skills within these field to make an efficient and practical enviroment for a game.


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